Shave the stone
Pass close enough to graze and you earn fireflies. Pass closer and earn more. String grazes together and the multiplier climbs, up to five — until one clean, safe pass breaks the chain. Your score never changes; only your nerve pays.
Sunbird is a game about one decision, made over and over, faster than you can think about it. Tap to fly. Thread the gaps in the standing stones. That is the whole control scheme, and it takes about four seconds to learn.
How a flight goes
There is one input and no menu between you and it. Everything else in the game is a consequence of how close you are willing to fly.
Every tap lifts the bird; gravity does the rest. Space works too. There is nothing else to press.
Score is stones passed, and only stones passed. Nothing you buy and nothing you risk can move it.
Pass close enough to graze and you earn. Chain grazes and the multiplier climbs — up to five.
The sky turns as you go. Almost nobody flies a full cycle. That is the point of it.
The clock is the sky
The day cycle is bound to progress, not to a timer. It goes dark on the hundredth stone and comes back around at two hundred — so the colour of your sky is an honest readout of how far you got.
What makes a flight
Sunbird shares a genre with a lot of games. It does not share its systems with any of them.
Pass close enough to graze and you earn fireflies. Pass closer and earn more. String grazes together and the multiplier climbs, up to five — until one clean, safe pass breaks the chain. Your score never changes; only your nerve pays.
Some stones open twice. Take the high road and you pass safely with nothing to show for it. Drop into the low passage — tighter, closer to the ground, where the fireflies are — and you have to climb back out.
The sky turns as you go: daylight, dusk, night, dawn — and the sun glyphs carved into the stones glow gold while it is dark. It goes dark on the hundredth stone and comes back around at two hundred.
There is one course a day, identical for every player in the world — same stones, same fireflies, same choices, generated to land in exactly the same place on every phone.
When a flight ends, the game cuts the moments worth watching into a short vertical clip you can post anywhere. It carries the course code, so whoever sees it can fly the exact same stones.
Nothing is for sale. Every bird is unlocked by a single flight that did the thing, and the trail behind you thickens every twenty-five stones — ending in an aurora if you make it all the way round.
The roost
Six birds. Every one of them is a receipt for a flight you actually made — not a thing you bought, and not a thing you ground out over a week.
From the real renderer
Every frame below is drawn by the shipping game, at the size a phone draws it. Nothing here is a mock-up.
The small print, up front
Sunbird is coming to Google Play. Leave your address and you will hear from us once — on the day it lands.
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